The purpose of Estates was to add challenges in managing a kingdom where each noble is playing the game of intrigue, looking to grab more power and land for themselves. Here are some more highlights of the changes that have been made. The politics system is also undergoing some other changes, particularly in the events that come about as the result of political actions. You can now tweak this area of the game separately from Campaign Difficulty. We understand that some players like to challenge themselves with political manoeuvring, while others prefer to stay away from such back-stabbing. The Steel and Statecraft update builds on some existing mechanics and also address some player feedback from the last update.Īmong other things, the update implements a new Political Difficulty option. Today we’ve released a new update for A Total War Saga: Thrones of Britannia. I made it more difficult for myself by using auto battle with all the unattached units on day 1, otherwise I might have gotten a better start and finished a day or two earlier.Īll in all it feels slower than the other settlements but it is quite enjoyable.THRONES OF BRITANNIA – Steel & Statecraft Update Instead you just have to delete goods buildings to get the diplomacy needed down for the next unlock before rebuilding new goods buildings. Now that the roads cost settlement currency I kept those roads safer than my military units. They somewhat successfully nerfed the strat of deleting all your roads and building single square decorations for diplomacy which I have used in both the viking and Japanese settlements and I'm actually giving them praise for that. It felt slower than the other settlements but despite being frustrated at the start, in the end it wasn't too difficult. For context I'm someone who only maybe once or twice didn't get the best reward in the viking settlements. I went in completely blind and I'm finishing the first Egyptian settlement tomorrow with 6 days remaining, using all different units with no diamonds spent.
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